﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SpriteGame.Effects.Blood
{
    public struct BloodParticleDef
    {
        public Vector2 position;
        public Vector2 velocity;
        public Single scale;

        public BloodParticleDef(Vector2 _position, Vector2 _velocity, Single _scale)
        {
            position = _position;
            velocity = _velocity;
            scale = _scale;
        }
    }
}
